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struct

DLHandle

Represents a dynamically linked library that can be loaded and unloaded.

The library is loaded on initialization and unloaded by close.

Fields

  • handle (DTypePointer[int8, 0]): The handle to the dynamic library.

Implemented traits

AnyType, Boolable, CollectionElement, Copyable, Movable

Methods

__init__

__init__(inout self: Self, path: String, flags: Int = __or__(2, 256 if eq(:string target_get_field(current_target(), "os"), "linux") else 8))

Initialize a DLHandle object by loading the dynamic library at the given path.

Args:

  • path (String): The path to the dynamic library file.
  • flags (Int): The flags to load the dynamic library.

__bool__

__bool__(self: Self) -> Bool

Checks if the handle is valid.

Returns:

True if the DLHandle is not null and False otherwise.

check_symbol

check_symbol(self: Self, name: String) -> Bool

Check that the symbol exists in the dynamic library.

Args:

  • name (String): The symbol to check.

Returns:

True if the symbol exists.

close

close(inout self: Self)

Delete the DLHandle object unloading the associated dynamic library.

get_function

get_function[result_type: AnyTrivialRegType](self: Self, name: String) -> $0

Returns a handle to the function with the given name in the dynamic library.

Parameters:

  • result_type (AnyTrivialRegType): The type of the function pointer to return.

Args:

  • name (String): The name of the function to get the handle for.

Returns:

A handle to the function.