Mojo function
byte_permute
byte_permute(a: SIMD[uint32, 1], b: SIMD[uint32, 1], c: SIMD[uint32, 1]) -> SIMD[uint32, 1]
Permutes bytes from two 32-bit integers based on a control mask.
This function selects and rearranges individual bytes from two source integers based on a control mask to create a new 32-bit value.
Note: The exact byte selection behavior depends on the GPU architecture: - On NVIDIA: Maps to PRMT instruction - On AMD: Maps to PERM instruction.
Args:
- a (
SIMD[uint32, 1]
): First source integer containing bytes to select from. - b (
SIMD[uint32, 1]
): Second source integer containing bytes to select from. - c (
SIMD[uint32, 1]
): Control mask that specifies which bytes to select and their positions Each byte in the mask controls the selection and placement of one output byte.
Returns:
A new 32-bit integer containing the selected and rearranged bytes
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