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Life of a value

The life of a value in Mojo begins when a variable is initialized and continues up until the value is last used, at which point Mojo destroys it. This page describes how every value in Mojo is created, copied, and moved. (The next page describes how values are destroyed.)

All data types in Mojo—including basic types in the standard library such as Bool, Int, and String, up to complex types such as SIMD and object—are defined as a struct. This means the creation and destruction of any piece of data follows the same lifecycle rules, and you can define your own data types that work exactly the same way.

Mojo structs don't get any default lifecycle methods, such as a constructor, copy constructor, or move constructor. That means you can create a struct without a constructor, but then you can't instantiate it, and it would be useful only as a sort of namespace for static methods. For example:

struct NoInstances:
var state: Int

@staticmethod
fn print_hello():
print("Hello world!")
struct NoInstances:
var state: Int

@staticmethod
fn print_hello():
print("Hello world!")

Without a constructor, this cannot be instantiated, so it has no lifecycle. The state field is also useless because it cannot be initialized (Mojo structs do not support default field values—you must initialize them in a constructor).

So the only thing you can do is call the static method:

NoInstances.print_hello()
NoInstances.print_hello()
Hello world!
Hello world!

Constructor

To create an instance of a Mojo type, it needs the __init__() constructor method. The main responsibility of the constructor is to initialize all fields. For example:

struct MyPet:
var name: String
var age: Int

fn __init__(out self, name: String, age: Int):
self.name = name
self.age = age
struct MyPet:
var name: String
var age: Int

fn __init__(out self, name: String, age: Int):
self.name = name
self.age = age

Now we can create an instance:

var mine = MyPet("Loki", 4)
var mine = MyPet("Loki", 4)

An instance of MyPet can also be read and destroyed, but it currently can't be copied or moved.

We believe this is a good default starting point, because there are no built-in lifecycle events and no surprise behaviors. You—the type author—must explicitly decide whether and how the type can be copied or moved, by implementing the copy and move constructors.

Overloading the constructor

Like any other function/method, you can overload the __init__() constructor to initialize the object with different arguments. For example, you might want a default constructor that sets some default values and takes no arguments, and then additional constructors that accept more arguments.

Just be aware that, in order to modify any fields, each constructor must declare the self argument with the out convention. If you want to call one constructor from another, you simply call upon that constructor as you would externally (you don't need to pass self).

For example, here's how you can delegate work from an overloaded constructor:

struct MyPet:
var name: String
var age: Int

fn __init__(out self):
self.name = ""
self.age = 0

fn __init__(out self, name: String):
self = MyPet()
self.name = name
struct MyPet:
var name: String
var age: Int

fn __init__(out self):
self.name = ""
self.age = 0

fn __init__(out self, name: String):
self = MyPet()
self.name = name

Field initialization

Notice in the previous example that, by the end of each constructor, all fields must be initialized. That's the only requirement in the constructor.

In fact, the __init__() constructor is smart enough to treat the self object as fully initialized even before the constructor is finished, as long as all fields are initialized. For example, this constructor can pass around self as soon as all fields are initialized:

fn use(arg: MyPet):
pass

struct MyPet:
var name: String
var age: Int

fn __init__(out self, name: String, age: Int, cond: Bool):
self.name = name
if cond:
self.age = age
use(self) # Safe to use immediately!

self.age = age
use(self) # Safe to use immediately!
fn use(arg: MyPet):
pass

struct MyPet:
var name: String
var age: Int

fn __init__(out self, name: String, age: Int, cond: Bool):
self.name = name
if cond:
self.age = age
use(self) # Safe to use immediately!

self.age = age
use(self) # Safe to use immediately!

Constructors and implicit conversion

Mojo supports implicit conversion from one type to another. Implicit conversion can happen when one of the following occurs:

  • You assign a value of one type to a variable with a different type.
  • You pass a value of one type to a function that requires a different type.
  • You return a value of one type from a function that specifies a different return type.

In both cases, implicit conversion is supported when the target type defines a constructor that meets the following criteria:

  • Is declared with the @implicit decorator.
  • Has a single required, non-keyword argument of the source type.

For example:

var a = Source()
var b: Target = a
var a = Source()
var b: Target = a

Mojo implicitly converts the Source value in a to a Target value if Target defines a matching constructor like this:

struct Target:

@implicit
fn __init__(out self, s: Source): ...
struct Target:

@implicit
fn __init__(out self, s: Source): ...

With implicit conversion, the assignment above is essentially identical to:

var b = Target(a)
var b = Target(a)

In general, types should only support implicit conversions when the conversion lossless, and ideally inexpensive. For example, converting an integer to a floating-point number is usually lossless (except for very large positive and negative integers, where the conversion may be approximate), but converting a floating-point number to an integer is very likely to lose information. So Mojo supports implicit conversion from Int to Float64, but not the reverse.

The constructor used for implicit conversion can take optional arguments, so the following constructor would also support implicit conversion from Source to Target:

struct Target:

@implicit
fn __init__(out self, s: Source, reverse: Bool = False): ...
struct Target:

@implicit
fn __init__(out self, s: Source, reverse: Bool = False): ...

Implicit conversion can fail if Mojo can't unambiguously match the conversion to a constructor. For example, if the target type has two overloaded constructors that take different types, and each of those types supports an implicit conversion from the source type, the compiler has two equally-valid paths to convert the values:

struct A:
@implicit
fn __init__(out self, s: Source): ...

struct B:
@implicit
fn __init__(out self, s: Source): ...

struct OverloadedTarget:
@implicit
fn __init__(out self, a: A): ...
@implicit
fn __init__(out self, b: B): ...

var t = OverloadedTarget(Source()) # Error: ambiguous call to '__init__': each
# candidate requires 1 implicit conversion
struct A:
@implicit
fn __init__(out self, s: Source): ...

struct B:
@implicit
fn __init__(out self, s: Source): ...

struct OverloadedTarget:
@implicit
fn __init__(out self, a: A): ...
@implicit
fn __init__(out self, b: B): ...

var t = OverloadedTarget(Source()) # Error: ambiguous call to '__init__': each
# candidate requires 1 implicit conversion

In this case, you can fix the issue by explicitly casting to one of the intermediate types. For example:

var t = OverloadedTarget(A(Source())) # OK
var t = OverloadedTarget(A(Source())) # OK

Mojo applies at most one implicit conversion to a variable. For example:

var t: OverloadedTarget = Source() # Error: can't implicitly convert Source
# to Target
var t: OverloadedTarget = Source() # Error: can't implicitly convert Source
# to Target

Would fail because there's no direct conversion from Source to OverloadedTarget.

Copy constructor

When Mojo encounters an assignment statement that doesn't use the transfer sigil (^), it tries to make a copy of the right-side value by calling upon that type's copy constructor: the __copyinit__() method. Thus, it's the responsibility of the type author to implement __copyinit__() so it returns a copy of the value.

For example, the MyPet type above does not have a copy constructor, so this code fails to compile:

var mine = MyPet("Loki", 4)
var yours = mine # This requires a copy, but MyPet has no copy constructor
var mine = MyPet("Loki", 4)
var yours = mine # This requires a copy, but MyPet has no copy constructor

To make it work, we need to add the copy constructor, like this:

struct MyPet:
var name: String
var age: Int

fn __init__(out self, name: String, age: Int):
self.name = name
self.age = age

fn __copyinit__(out self, existing: Self):
self.name = existing.name
self.age = existing.age
struct MyPet:
var name: String
var age: Int

fn __init__(out self, name: String, age: Int):
self.name = name
self.age = age

fn __copyinit__(out self, existing: Self):
self.name = existing.name
self.age = existing.age

Now this code works to make a copy:

var mine = MyPet("Loki", 4)
var yours = mine
var mine = MyPet("Loki", 4)
var yours = mine

What makes Mojo's copy behavior different, compared to other languages, is that __copyinit__() is designed to perform a deep copy of all fields in the type (as per value semantics). That is, it copies heap-allocated values, rather than just copying the pointer.

However, the Mojo compiler doesn't enforce this, so it's the type author's responsibility to implement __copyinit__() with value semantics. For example, here's a new HeapArray type that performs a deep copy in the copy constructor:

struct HeapArray:
var data: UnsafePointer[Int]
var size: Int
var cap: Int

fn __init__(out self, size: Int, val: Int):
self.size = size
self.cap = size * 2
self.data = UnsafePointer[Int].alloc(self.cap)
for i in range(self.size):
(self.data + i).init_pointee_copy(val)

fn __copyinit__(out self, existing: Self):
# Deep-copy the existing value
self.size = existing.size
self.cap = existing.cap
self.data = UnsafePointer[Int].alloc(self.cap)
for i in range(self.size):
(self.data + i).init_pointee_copy(existing.data[i])
# The lifetime of `existing` continues unchanged

fn __del__(owned self):
# We must free the heap-allocated data, but
# Mojo knows how to destroy the other fields
for i in range(self.size):
(self.data + i).destroy_pointee()
self.data.free()

fn append(mut self, val: Int):
# Update the array for demo purposes
if self.size < self.cap:
(self.data + self.size).init_pointee_copy(val)
self.size += 1
else:
print("Out of bounds")

fn dump(self):
# Print the array contents for demo purposes
print("[", end="")
for i in range(self.size):
if i > 0:
print(", ", end="")
print(self.data[i], end="")
print("]")
struct HeapArray:
var data: UnsafePointer[Int]
var size: Int
var cap: Int

fn __init__(out self, size: Int, val: Int):
self.size = size
self.cap = size * 2
self.data = UnsafePointer[Int].alloc(self.cap)
for i in range(self.size):
(self.data + i).init_pointee_copy(val)

fn __copyinit__(out self, existing: Self):
# Deep-copy the existing value
self.size = existing.size
self.cap = existing.cap
self.data = UnsafePointer[Int].alloc(self.cap)
for i in range(self.size):
(self.data + i).init_pointee_copy(existing.data[i])
# The lifetime of `existing` continues unchanged

fn __del__(owned self):
# We must free the heap-allocated data, but
# Mojo knows how to destroy the other fields
for i in range(self.size):
(self.data + i).destroy_pointee()
self.data.free()

fn append(mut self, val: Int):
# Update the array for demo purposes
if self.size < self.cap:
(self.data + self.size).init_pointee_copy(val)
self.size += 1
else:
print("Out of bounds")

fn dump(self):
# Print the array contents for demo purposes
print("[", end="")
for i in range(self.size):
if i > 0:
print(", ", end="")
print(self.data[i], end="")
print("]")

Notice that __copyinit__() does not copy the UnsafePointer value (doing so would make the copied value refer to the same data memory address as the original value, which is a shallow copy). Instead, we initialize a new UnsafePointer to allocate a new block of memory, and then copy over all the heap-allocated values (this is a deep copy).

Thus, when we copy an instance of HeapArray, each copy has its own value on the heap, so changes to one value do not affect the other, as shown here:

fn copies():
var a = HeapArray(2, 1)
var b = a # Calls the copy constructor
a.dump() # Prints [1, 1]
b.dump() # Prints [1, 1]

b.append(2) # Changes the copied data
b.dump() # Prints [1, 1, 2]
a.dump() # Prints [1, 1] (the original did not change)
fn copies():
var a = HeapArray(2, 1)
var b = a # Calls the copy constructor
a.dump() # Prints [1, 1]
b.dump() # Prints [1, 1]

b.append(2) # Changes the copied data
b.dump() # Prints [1, 1, 2]
a.dump() # Prints [1, 1] (the original did not change)

If your type doesn't use any pointers for heap-allocated data, then writing the constructor and copy constructor is all boilerplate code that you shouldn't have to write. For most structs that don't manage memory explicitly, you can just add the @value decorator to your struct definition and Mojo will synthesize the __init__(), __copyinit__(), and __moveinit__() methods.

Move constructor

Although copying values provides predictable behavior that matches Mojo's value semantics, copying some data types can be a significant hit on performance. If you're familiar with reference semantics, then the solution here might seem clear: instead of making a copy when passing a value, share the value as a reference. And if the original variable is no longer needed, nullify the original to avoid any double-free or use-after-free errors. That's generally known as a move operation: the memory block holding the data remains the same (the memory does not actually move), but the pointer to that memory moves to a new variable.

To support moving a value, implement the __moveinit__() method. The __moveinit__() method performs a consuming move: it transfers ownership of a value from one variable to another when the original variable's lifetime ends (also called a "destructive move").

When a move occurs, Mojo immediately invalidates the original variable, preventing any access to it and disabling its destructor. Invalidating the original variable is important to avoid memory errors on heap-allocated data, such as use-after-free and double-free errors.

Here's how to add the move constructor to the HeapArray example:

struct HeapArray:
var data: UnsafePointer[Int]
var size: Int
var cap: Int


fn __init__(out self, size: Int, val: Int):
self.size = size
self.cap = size * 2
self.data = UnsafePointer[Int].alloc(self.size)
for i in range(self.size):
(self.data + i).init_pointee_copy(val)

fn __copyinit__(out self, existing: Self):
# Deep-copy the existing value
self.size = existing.size
self.cap = existing.cap
self.data = UnsafePointer[Int].alloc(self.cap)
for i in range(self.size):
(self.data + i).init_pointee_copy(existing.data[i])
# The lifetime of `existing` continues unchanged

fn __moveinit__(out self, owned existing: Self):
print("move")
# Shallow copy the existing value
self.size = existing.size
self.cap = existing.cap
self.data = existing.data
# Then the lifetime of `existing` ends here, but
# Mojo does NOT call its destructor

fn __del__(owned self):
# We must free the heap-allocated data, but
# Mojo knows how to destroy the other fields
for i in range(self.size):
(self.data + i).destroy_pointee()
self.data.free()

fn append(mut self, val: Int):
# Update the array for demo purposes
if self.size < self.cap:
(self.data + self.size).init_pointee_copy(val)
self.size += 1
else:
print("Out of bounds")

fn dump(self):
# Print the array contents for demo purposes
print("[", end="")
for i in range(self.size):
if i > 0:
print(", ", end="")
print(self.data[i], end="")
print("]")
struct HeapArray:
var data: UnsafePointer[Int]
var size: Int
var cap: Int


fn __init__(out self, size: Int, val: Int):
self.size = size
self.cap = size * 2
self.data = UnsafePointer[Int].alloc(self.size)
for i in range(self.size):
(self.data + i).init_pointee_copy(val)

fn __copyinit__(out self, existing: Self):
# Deep-copy the existing value
self.size = existing.size
self.cap = existing.cap
self.data = UnsafePointer[Int].alloc(self.cap)
for i in range(self.size):
(self.data + i).init_pointee_copy(existing.data[i])
# The lifetime of `existing` continues unchanged

fn __moveinit__(out self, owned existing: Self):
print("move")
# Shallow copy the existing value
self.size = existing.size
self.cap = existing.cap
self.data = existing.data
# Then the lifetime of `existing` ends here, but
# Mojo does NOT call its destructor

fn __del__(owned self):
# We must free the heap-allocated data, but
# Mojo knows how to destroy the other fields
for i in range(self.size):
(self.data + i).destroy_pointee()
self.data.free()

fn append(mut self, val: Int):
# Update the array for demo purposes
if self.size < self.cap:
(self.data + self.size).init_pointee_copy(val)
self.size += 1
else:
print("Out of bounds")

fn dump(self):
# Print the array contents for demo purposes
print("[", end="")
for i in range(self.size):
if i > 0:
print(", ", end="")
print(self.data[i], end="")
print("]")

The critical feature of __moveinit__() is that it takes the incoming value as owned, meaning this method gets unique ownership of the value. Moreover, because this is a dunder method that Mojo calls only when performing a move (during ownership transfer), the existing argument is guaranteed to be a mutable reference to the original value, not a copy (unlike other methods that may declare an argument as owned, but might receive the value as a copy if the method is called without the ^ transfer sigil). That is, Mojo calls this move constructor only when the original variable's lifetime actually ends at the point of transfer.

Here's an example showing how to invoke the move constructor for HeapArray:

fn moves():
var a = HeapArray(3, 1)

a.dump() # Prints [1, 1, 1]

var b = a^ # Prints "move"; the lifetime of `a` ends here

b.dump() # Prints [1, 1, 1]
#a.dump() # ERROR: use of uninitialized value 'a'
fn moves():
var a = HeapArray(3, 1)

a.dump() # Prints [1, 1, 1]

var b = a^ # Prints "move"; the lifetime of `a` ends here

b.dump() # Prints [1, 1, 1]
#a.dump() # ERROR: use of uninitialized value 'a'

Notice that __moveinit__() performs a shallow copy of the existing field values (it copies the pointer, instead of allocating new memory on the heap), which is what makes it useful for types with heap-allocated values that are expensive to copy.

To go further and ensure your type can never be copied, you can make it "move-only" by implementing __moveinit__() and excluding __copyinit__(). A move-only type can be passed to other variables and passed into functions with any argument convention (read, mut, and owned)—the only catch is that you must use the ^ transfer sigil to end the lifetime of a move-only type when assigning it to a new variable or when passing it as an owned argument.

Simple value types

Because copy and move constructors are opt-in, Mojo provides great control for exotic use cases (such as for atomic values that should never be copied or moved), but most structs are simple aggregations of other types that should be easily copied and moved, and we don't want to write a lot of boilerplate constructors for those simple value types.

To solve this, Mojo provides the @value decorator, which synthesizes the boilerplate code for the __init__(), __copyinit__(), and __moveinit__() methods.

For example, consider a simple struct like this:

@value
struct MyPet:
var name: String
var age: Int
@value
struct MyPet:
var name: String
var age: Int

Mojo sees the @value decorator and notices that you don't have a member-wise initializer (a constructor with arguments for each field), a copy constructor, or a move constructor, so it synthesizes them for you. The result is as if you had actually written this:

struct MyPet:
var name: String
var age: Int

fn __init__(out self, owned name: String, age: Int):
self.name = name^
self.age = age

fn __copyinit__(out self, existing: Self):
self.name = existing.name
self.age = existing.age

fn __moveinit__(out self, owned existing: Self):
self.name = existing.name^
self.age = existing.age
struct MyPet:
var name: String
var age: Int

fn __init__(out self, owned name: String, age: Int):
self.name = name^
self.age = age

fn __copyinit__(out self, existing: Self):
self.name = existing.name
self.age = existing.age

fn __moveinit__(out self, owned existing: Self):
self.name = existing.name^
self.age = existing.age

Mojo synthesizes each lifecycle method only when it doesn't exist, so you can use @value and still define your own versions to override the default behavior. For example, it is fairly common to use the default member-wise and move constructor, but create a custom copy constructor. Another common pattern is to use @value to create a member-wise constructor, and add overloads that take different sets of arguments. For example, if you want to create a MyPet struct without specifying an age, you could add an overloaded constructor:

@value
struct MyPet:
var name: String
var age: Int

fn __init__(out self, owned name: String):
self.name = name^
self.age = 0

@value
struct MyPet:
var name: String
var age: Int

fn __init__(out self, owned name: String):
self.name = name^
self.age = 0

Note that this overloaded constructor doesn't prevent the @value decorator from synthesizing the member-wise constructor. To override this default constructor, you'd need to add a constructor with the same signature as the default member-wise constructor.

Something you can see in this code that we didn't mention yet is that the __init__() method takes all arguments as owned, because the constructor must take ownership to store each value. This is a useful micro-optimization and enables the use of move-only types. Trivial types like Int are also passed as owned, but because ownership doesn't mean anything for integers, we can elide that declaration and the transfer sigil (^) for simplicity. The transfer operator is also just a formality in this case, because, even if it's not used with self.name = name^, the Mojo compiler will notice that name is last used here and convert this assignment into a move, instead of a copy+delete.

Trivial types

So far, we've talked about values that live in memory, which means they have an identity (an address) that can be passed around among functions (passed "by reference"). This is great for most types, and it's a safe default for large objects with expensive copy operations. However, it's inefficient for tiny things like a single integer or floating point number. We call these types "trivial" because they are just "bags of bits" that should be copied, moved, and destroyed without invoking any custom lifecycle methods.

Trivial types are the most common types that surround us, and from a language perspective, Mojo doesn't need special support for these written in a struct. Usually, these values are so tiny that they should be passed around in CPU registers, not indirectly through memory.

As such, Mojo provides a struct decorator to declare these types of values: @register_passable("trivial"). This decorator tells Mojo that the type should be copyable and movable but that it has no user-defined logic (no lifecycle methods) for doing this. It also tells Mojo to pass the value in CPU registers whenever possible, which has clear performance benefits.

You'll see this decorator on types like Int in the standard library:

@register_passable("trivial")
struct Int:
var value: __mlir_type.index

fn __init__(value: __mlir_type.index) -> Int:
return Self {value: value}
...
@register_passable("trivial")
struct Int:
var value: __mlir_type.index

fn __init__(value: __mlir_type.index) -> Int:
return Self {value: value}
...

We expect to use this decorator pervasively on Mojo standard library types, but it is safe to ignore for general application-level code.

For more information, see the @register_passable documentation.

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